Description
World Engine is a framework for real-time onchain games that run on dedicated shards. Its tick-driven rollup protocol updates game worlds deterministically on a fixed schedule, aiming to provide game-engine-like performance while retaining blockchain security and verifiability. It includes tooling for building, testing, debugging, and deploying games, plus client SDKs, authentication, managed deployment, plugins, and preset shards. Cardinal is its first Go implementation: an ECS-based, tick-driven game-server framework.Technology & Skills
Uncover the hard and soft skills and tools employed by the organization, and gain insight into the technologies that drive their success