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OTOY Inc.

OTOY Inc. is a Los Angeles-based cloud graphics and software company developing GPU rendering, digital-capture, streaming, and production AI technologies.
Los Angeles, United States

Brigade


Project Links


Description

Brigade is a real-time rendering engine for video games that uses path tracing rather than rasterization. OTOY describes diffuse color bleeding, glossy reflections, soft shadows, real area lights, true depth of field, and real-time rendering at 30–60 fps. Current OTOY materials identify Brigade as an integrated game-engine component within OctaneRender.

Category: Uncategorized

LightStage


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Description

LightStage is a reflectance-field capture technology and scanning service for digitally capturing human faces and physical assets with high fidelity. It records how subjects appear under varied lighting directions and produces realistic virtual renditions preserving color, texture, shine, shading, translucency, and detailed geometry. OTOY commercially licensed the technology in 2008 and opened a LightStage capture facility in Burbank, California.

Category: Service Provider

ORBX


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Description

ORBX is a video codec in OTOY's streaming platform, designed for low-latency real-time video streaming. OTOY states that it delivers 1080p60 performance, HDR and 12-bit color support, and can achieve similar H.264 quality at 50% of the bitrate while supporting faster encoding and decoding. ORBX.js enables JavaScript-only decoding in standard browsers without plugins or extensions.

Category: Uncategorized

OctaneRender For Unity


Project Links


Description

OctaneRender for Unity is a cinematic rendering pipeline for Unity. The linked site presents a free installer scene, subscriptions for additional GPUs and Octane plugins, and free sample scenes, with supporting features, guides, FAQs, manual, helpdesk, and forum resources.

Category: Developer Tooling

OctaneRender


Project Links


Description

OctaneRender is an unbiased, spectrally correct GPU render engine for fast, high-quality production rendering. The official product page highlights RTX acceleration, multi-GPU support, AI denoising, layered materials, procedural geometry, volumetric lighting, OSL shaders, and displacement features.

Category: Uncategorized

.MP5


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Description

Launched in 2015, .MP5 ingests, transcodes, and exports 3D media using the open-source Immersive Technologies Media Format (ITMF). OTOY describes integrations with ORC and the Render Network, plus client support through libITMF, OBRX Media Player, Octane products, and Unity, Unreal, and Blender plugins. Its cloud stack provides automatic transcoding, caching, and streaming of ITMF scene graphs and light-field data for immersive displays.

Category: Developer Tooling

OctaneRender Cloud (ORC)


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Description

OctaneRender Cloud, also called ORC or Octane Cloud, lets users submit OctaneRender scenes for remote GPU rendering. The service supports high-speed storage, encrypted uploads, automatic sharing of completed renders, OctaneRender-version selection, OctaneBench-based pricing, and payment using RNDR tokens.

Category: Compute Network

OTOY Studio


Project Links


Description

OTOY Studio is a web-based creative production platform operated by OTOY Inc. It provides model-integrated workflows, asset organization, visual history, collaboration, automation, reusable pipelines, Gaussian splat and 3D features, realtime generation, and credit-based free and paid plans.

Category: Uncategorized